Oct 02, 2007, 06:04 PM // 18:04
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#21
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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The complexity of the gw source code is OVER NINE THOUSAAAAAAAAAAAND!
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Oct 02, 2007, 06:32 PM // 18:32
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#22
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Another reason to not give it away, anet had to develop the engine from scratch and it's one of the most low resouce / great graphics, highly optimised (dialup still works for playing.. not updates) communation, hard to hack (despite dupe bug with re-connect it's been one of the most hack proof), and easy streaming updates It's a beautful game engine / design.
Only way I can see this happening as well is if Google bought them out, and google gave out the code while running the "official" gw server.
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Oct 02, 2007, 07:18 PM // 19:18
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#23
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Ascalonian Squire
Join Date: Sep 2007
Location: new york
Profession: Mo/
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Quote:
Originally Posted by EternalTempest
I can give you 4.....
Quake
Quake II
Quake III
Mech Assualt 2
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the quake games can be downloaded but full content isnt avalible with out the cd key wich u need to buy with the actual game not a download get your facts straight
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Oct 02, 2007, 07:24 PM // 19:24
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#24
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Hall Hero
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Quote:
Originally Posted by magicmatt159
the quake games can be downloaded but full content isnt avalible with out the cd key wich u need to buy with the actual game not a download get your facts straight
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He was just stating games that had their source released that were successful.
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Oct 02, 2007, 07:39 PM // 19:39
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#26
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Hall Hero
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Quote:
Originally Posted by Witchblade
some of you are confusing freeware and open source ^^
anyway, an offline play would be great
(not more 007 and lags for me <3 )
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I think that's the only thing I could ever imagine happening.
But if EQ is still up and running, I doubt GW will ever go out.
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Oct 03, 2007, 12:48 AM // 00:48
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#27
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Ascalonian Squire
Join Date: Sep 2007
Location: new york
Profession: Mo/
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ya i doubt they will shut down gw 1 when gw 2 comes out i remember when runescape 2 came out awhile back.....but they still left 2 servers for original runescape accounts to use (not that many peopel still do)
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May 26, 2008, 04:45 AM // 04:45
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#28
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Krytan Explorer
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Quote:
Originally Posted by magicmatt159
ya i doubt they will shut down gw 1 when gw 2 comes out i remember when runescape 2 came out awhile back.....but they still left 2 servers for original runescape accounts to use (not that many peopel still do)
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ANet has said that as long as one person still wants to play, they'll keep the servers open for that person. Granted, it's a hyperbole, but as long as they've got a userbase, they won't disappoint it.
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May 26, 2008, 05:11 AM // 05:11
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#29
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I don't get HoM argument against OSing GW ... how would that affect HoM in any way?
Anyway, IF anyone wants solid reasons it is:
* Security throught obscurity. Devs didn't do exactly good job at making secure protocol ... lots of stuff that server should take care of (and which is exploitable for profit) is taken care of at client side, making it vulnerable to all sorts of weird hacks like 32-man party.
* Competition. Anet has lots of technology that other companies would like to get their hands on ... whole server architecture, neat graphics engine, etc etc ... Why be at disadvantage, why save their competitors big bucks?
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May 26, 2008, 05:26 AM // 05:26
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#30
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Sunny California
Guild: Omg Have You Seen Gwens Mom [MILF]
Profession: N/
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This is why.
Link to Guild Wars 2
* This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it allows character names to be reserved and a character linked to a Guild Wars character will inherit some of the original character's accomplishments.
* It does not support transfer of armor, items, characters, or gold. However, acquiring some items in GW1 will confer benefits in GW2 via the Hall of Monuments.
* Each of your GW1 characters has its own Hall of Monuments.
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May 26, 2008, 05:33 AM // 05:33
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#31
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by kb2243
This is why.
Link to Guild Wars 2
* This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it allows character names to be reserved and a character linked to a Guild Wars character will inherit some of the original character's accomplishments.
* It does not support transfer of armor, items, characters, or gold. However, acquiring some items in GW1 will confer benefits in GW2 via the Hall of Monuments.
* Each of your GW1 characters has its own Hall of Monuments.
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Yes, that is how it is supposed to work. But how does that connect to open sourcing game?
I hope you are not suggesting that anet would be stupid enough to allow people to tinker with official servers ...
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May 26, 2008, 05:38 AM // 05:38
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#32
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by EternalTempest
I can give you 4.....
Quake
Quake II
Quake III
Mech Assualt 2
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Quake and Quake II weren't in the last 10 years
Quote:
Originally Posted by RSGashapon
Shouldn't Duke Nukem 3D be on that list as well? Original Doom as well, if I remember correctly.
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Same.
Basicly, games only go open source once they've exhausted their funding and releasing the code won't cause problems or reveal anything already unknown that may be used in future products. An MMORPG is even less likely to go open source, particularly because it would become a competitor to it's own sequal in the hands of the public, and could expose some of the network communication to hacking.
The only way it might go open source, is once the very last GW server is dead on A-net, which is most likely only going to happen around the time of GW3 or 4.
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May 26, 2008, 06:13 AM // 06:13
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#33
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Lion's Arch Merchant
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I believe Half-Life 2 had it's source code leaked about a month before launch. Not an official release by the company, but the source was still out there in something close to it's launch state.
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May 26, 2008, 06:47 AM // 06:47
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#34
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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lol bump ?
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May 26, 2008, 06:50 AM // 06:50
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#35
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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It wont or atleast i hope it wont.
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May 26, 2008, 06:51 AM // 06:51
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#36
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Forge Runner
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Quote:
Originally Posted by Aera Lure
It'll never happen, for the reason quoted above. GW servers are open as long as GW2 is around, since that is the concept behind HoM, ie the ability to go back at any time and finish a title for a GW2 unlock.
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I heard about a rumor that the Hom gets "closed" the moment GW2 goes online.
Does not make much sense, but someone said he quoted Jeff Strain. Maybe someone can find the source...
GW made good money, and I see no reason why every aging MMO should go open source. GW still has quite some value, after all.
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May 26, 2008, 06:53 AM // 06:53
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#37
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Longasc
I heard about a rumor that the Hom gets "closed" the moment GW2 goes online.
Does not make much sense, but someone said he quoted Jeff Strain. Maybe someone can find the source...
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I am interested in hearing denial/confirmation on that rumor too.
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May 26, 2008, 06:57 AM // 06:57
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#38
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Longasc
I heard about a rumor that the Hom gets "closed" the moment GW2 goes online.
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I don't remember exactly what was said, but if I'm not mistaken, it was something like:
Your character's HoM is 'closed' as soon as you link that character (ancestral line) to a new character in GW2. So you could technically keep working on your HoM as long as you never link that character to a newly made one in the sequel.
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May 26, 2008, 07:06 AM // 07:06
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#39
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Doom--and Quake, and all those--went open source years and years after their main popularity died down. GW will never release its source code--no MMO has, to my knowledge--and definitely not at GW2 release.
There's no discussion here--and definitely not a 'grand' one.
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May 26, 2008, 07:47 AM // 07:47
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#40
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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There are two different things, client and server code. Something like the graphics engine that is implemented on the client side cannot hold any deep secrets because it can be disassembled at will but that is not the case with servers. What makes GW servers special is their ability to toss the client data and connection seamlessly between them. Opening up those protocols as long as the official servers run would be foolhardy.
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